The future of math education is here
Mastory is a revolutionary, experience-oriented Classroom Response System for teaching primary school mathematics. With Mastory, teachers no longer have to struggle to add life to boring and demotivating textbook examples. Mastory uses stories and contextualized challenges, hands-on learning materials and digital technology to transform mathematical content into the language of imagination and role-play games. Mastory means learning maths playfully in the truest sense: Your students will learn with no compromises to the mathematical quality of the content nor to the true fun of the role-play game.
Our educational method
The interaction of the IoT components translates mathematical content and planned learning processes into a fascinating role-play game in real-time. Thus teachers can fully concentrate on accompanying the learning processes while their students are fully involved in the game. This way, mathematical concepts and problems are embedded as quests in the storyline. The excitement of the environment creates and embraces strong intrinsic motivation in the students. Therefore, Mastory helps teachers develop their students’ mathematical problem-solving competence on a high level and on top of that leads to a sustainably positive relationship with the subject.
Mastory’s applied didactic method was developed in the last 3 years in cooperation with Freie Universität Berlin.
Keeping a healthy relationship with digitalization
While Mastory is well aware of the opportunities from digital innovations, our team genuinely believes they have to be used carefully when working with children. Our highest priority is to aid the intellectual and emotional development of the students. Therefore, Mastory is developing digitally powered unique hands-on learning equipment. This equipment is screen free, creates a highly motivating social experience for the children and at the same time supports teachers in their effort to fit the level of difficulty to each student’s individual needs. Therefore, every student gets the appropriate task for their competence in a child-friendly environment, thus maximizing personal development.
We additionally prepare online-only content for individual learning activities as well – for example to recall and reflect on experiences at any time from anywhere. Mastory’s method pursues balancing digital and physical exercises while providing opportunities to learn how to use digital tools with responsibility and to bridge the knowledge-gap between the digital and analogue world. Aligned with the latest findings in neuroscience and didactic researches, our educational experts find it crucial to strengthen learning paths in the brain by using hands-on material during learning in a socially and emotionally meaningful context.
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Currently, Mastory’s team consists of four people. Márta Vitális, Felix Schwarz, Bence Tornai and Andrea Schnock. Márta, a mother of two girls, studied mathematics, physics and educational sciences at Humboldt University in Berlin and University of Bern. She is responsible for the management of the didactic development processes within Mastory, the coordination of material design and scientific evaluation. Felix, a father of a daughter, studied mathematics and philosophy at Humboldt University of Berlin and University of Kyoto; then, he obtained his Ph.D. at University of Hamburg. Felix is responsible for the development and integration of the digital components.
Andrea, a mother of two boys, studied Cognitive Science at University of Osnabrück. She completed her master’s in Human Factors at Berlin Institute of Technology with a focus on usability testing, user-centered design and human-machine interactions. Andrea is the UX researcher in the team and is responsible for the flawless user experience.
WHAT OTHERS SAY
Teacher (Karlsgarten-Schule Berlin)
Student at Freie Universität Berlin
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